This is the online version of the Hexcellular documentation.

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A list of all the patterns I've discovered, as well as what they do.

Sculk SensorProperty Iota

Using Hexcasting, I can etch information into the laws of the universe themselves. These artificial bits of information are fittingly called properties and they can be accessed from anywhere with a property iota. Two hexcasters with copies of the same property can set the property's iota and read it to instantly share the iota with each other.


I can also use it to communicate state within and between my Hexcasting appliances. For instance, a casting device that uses a property that it increments in order to keep track of how many times it has been used and do something different each time.

Spooky action from a distance...


Schrödinger's Refl. (→ property)

Your browser does not support visualizing patterns. Pattern code: aawe

Pushes a reference to a random property. Costs one charged amethyst to burn this property into the universe.


When creating a property, the spell pushes a property iota with a randomly generated name. This name is the only reference to the created property. I should immediately store these property iota for safe-keeping because there is no way to recover one once all references to it have been lost and the only ways to interact with a property is through its iota.


Observation Purif. (property → any)

Your browser does not support visualizing patterns. Pattern code: aawd

Observes the current value of the property iota. Free to use.


Schrödinger's Gambit (property, any →)

Your browser does not support visualizing patterns. Pattern code: aawq

Sets the property iota. Costs about a tenth of a dust. All future observations of the property iota return the new value.