Property Iota
I can etch iota as laws of the universe themselves, known as Properties. Any Hexcasting medium can interact with Properties via a reference called a property iota.
Two Hexcasters with property iotas pointing to the same Property can write to one copy and read from the other to instantly transmit information.
Properties can also be used to communicate state within and between my Hexcasting appliances. For instance, a casting device using a Property that it increments in order to remember how many times it has been used and do something different each time.
Spooky action from a distance...
Schrödinger's Refl. (→ property)
Creates a property iota for a random Property. Costs about five Charged Amethyst to etch this law into the universe.
When using Properties, the created property iota is the only reference to the Property. I should take care to immediately save the iota lest I lose the only interface to it.
While the cost to create one is steep, once created, the property iota allows for simple connection to the Property, allowing me to read and write to it cheaply forevermore.
Schrödinger's Gambit (property, any →)
Sets the property iota. Costs about a tenth of an Amethyst Dust.
Occasionally, I may want to pass out property iota without the risk of someone else overwriting their contents. In such cases, I can create read-only copies. They can still be read using Observation Purification and will refer to the Property as usual but they can not be written to with Schrödinger's Gambit.
To distinguish, read-only property iotas are bolden.
Schrödinger's Purif. (property → property)
Creates a read-only property iota that refers to the same Property as the given property iota.